Level up your classroom : the quest to gamify your lessons and engage your students
Type
Book
Authors
ISBN 13
9781416622055
Category
Non-Fiction / Instructional
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Publication Year
2016
Publisher
Pages
184
Tags
Abstract
In this lively and practical book, seasoned educator Jonathan Cassie shines a spotlight on gamification, an instructional approach that's revolutionizing K–12 education. Games are well known for their ability to inspire persistence. The best ones feature meaningful choices that have lasting consequences, reward experimentation, provide a like-minded community of players, and gently punish failure and encourage risk-taking behavior. Players feel challenged, but not overwhelmed.
A gamified lesson bears these same hallmarks. It is explicitly gamelike in its design and fosters perseverance, creativity, and resilience. Students build knowledge through experimentation and then apply what they've learned to fuel further exploration at higher levels of understanding.
A gamified lesson bears these same hallmarks. It is explicitly gamelike in its design and fosters perseverance, creativity, and resilience. Students build knowledge through experimentation and then apply what they've learned to fuel further exploration at higher levels of understanding.
Biblio Notes
Notes:
Includes bibliographical references and index.
Includes bibliographical references and index.
Number of Copies
1
Library | Accession No | Call No | Copy No | Edition | Location | Availability |
---|---|---|---|---|---|---|
Visser Hall 224 (TROC) | 35241000040070 | VISSER 371.33 C2735L | 1 | Yes |